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Next update to AviUtl(EN) Extra Pack…

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Since the last update, there has been no major (original) revision to the components of the extra pack. Nevertheless, there are some minor updates to x264GUIEx from rigaya, and a new experimental x265 GUI.

At the time of writing, I am working on a MMD short video clip and therefore will not get my hands on the AviUtl i18n project in 2 weeks period.

Meanwhile, please report any major updates, suggestions on interface improvement (Core program only), recommendation on (semi-)essential scripts/plugins, if you knows any.

Note that I am not going to touch the Advanced Editing Plugin until its next major revision is available from Ken, since localization for that plugin requires a lot of work and easily breaks compatibility with older versions.

The next extra pack release is schedule to be in December before Christmas.

Extra Pack 1.30 released


【東方MMD】妖精たちのHalloween杯- ⑨の作戦会議

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After a long time experimenting with PMXEditor and modeling, a full MMD short clip with transformation scene finally finished!

Honestly, I do admit that the motion and timing are sub-standard, so you don’t need to explicitly jab at it. For TTS voice…. try to do it yourself…. particularly hard for 5+ characters.

….What the Heck!? Daily Top 26 at NicoNico !?(~1000 views a day)

Top26Record

AviUtl Extra Pack 1.30 Changelog

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>>DOWNLOAD (via SkyDrive)<<

MD5: 8EDB01AE6018EE80B18AA917E5977726 (45.5MB)

Updated Components

  • mkvtoonix to 6.5.0
  • L-Smash Works to r694
  • L-Smash to r789
  • QSVEnc to 1.11 (JP)
  • Adv AVI/BMP Export plugin default to English version
  • AviUtl interface (should) default to English on first launch

Additions

  • x265GuiEx (JP) [Experimental support for encoding using x265 HEVC!]. Please use K-Lite Codec pack and MPC-HC to play the encoded file
  • x265 v0.5 (8bpp/16bpp-32bit, default using 8bpp) [If x265 complains that it cannot be run due to missing components, try getting the VC2013 redistributable]
  • DirectShow Filter import plugin [If you can play a file in Windows Media Player, you should be able to use it in AviUtl]
  • Sample EXO files [in  \EXOSample folder. One for OP warning and one for End Credit/Staff Roll. To use, just drag-N-drop the EXO file onto Adv.Editing Panel. The Staff Roll EXO also lets you examine how "Camera work" function in practice]
  • Sample “graphic” [for demonstrating how you can expand the list of simple shapes other than polygons and star. File placed under the \figure folder. Accessed through: New media object> Graphic. In the pulldown box at the bottom left corner, there should be a new item called "leaf"]
  • L-Smash r785 rigaya’s build [Needed for x265 to mux. Official L-Smash builds does not work somehow]

Removal

  • Most parts of mkvtoolnix EXCEPT mkvmerge
  • Old mp4box

-by Maverick tse

22 Nov, 2013

http://mavericktse.is-a-geek.com/wordpress/

 

Getting your own copy of L-Smash(Works) and other JP server-hosted resources outside Japan

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Since late 2012, the server at POP4bit seems to be blocking some foreign IP. If you’re an active MMDer, you may also find that the ux.uploader is painfully slow and unreliable when accessing outside Japan.

TO GET AROUND, the best solution I have found so far is by using VPN. For details, check the following:

Connect to VPN Gate by Using SoftEther VPN (SSL-VPN)

 

This seems to be the most general solution to headaches relating to IP-blocking and some nation-wide firewall.

Please not not abuse this software/method if you don’t want any authority trying to intervene and make this method obsolete.

Exo to Srt/Ass (subtitle) Converter Script

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Exo to Srt/ASS Converter Script
EXOからSrt/ASS字幕へ 転換スクリプト

>>DOWNLOAD<< [Updated to include ASS generation script on 26 Nov 2013]

For instruction on importing SRT/ASS back into AviUtl, have a look HERE.
————————————–
version 1.00
24 Nov, 2013
by Maverick Tse
http://mavericktse.is-a-geek.com/wordpress/

Free to modify and redistribute


——————————————–
Requirement 必要なもの
========================
Python 3.x
http://www.python.org/download/releases/3.3.3/

AviUtl+拡張編集 (JP/EN)
OR
AviUtl ExtraPack 1.20 (http://mavericktse.is-a-geek.com/wordpress/891) or newer

Usage 使い方
=======
1> Setup an AviUtl project using the Advanced Editing plugin.
1> AviUtl拡張編集で新しいプロジェクト作成

2> Add some text objects
2> テキストオブジェクト 入り

3> Export to EXO
3> EXOに保存

3A> If you are exporting from a scene, and the scene does not start from frame1 on ROOT,
you can add an “offset”. Just include “offset###” in the filename, where ### is the scene’s
starting frame number. You can put this offset designation anywhere in the file name and it is not case-sensitive.

時間ずれも入れられます(シーンからのEXO用)。EXOのファイル名に、
“offset###”という文字入りだけです。###はフレーム値

e.g.(adding 2013Frames to all frame values recorded in EXO. )
Sample[offset2013].exo
Sample-offset2013.exo
OFFSET2013-Sample.exo
なんでやねOffset2013.txt

The following will not work however 以下のファイル名は無効です:
Sample[offset-2013].exo
Sample[offset 2013].exo
Sample 2013Offset.exo

4> Drag your EXO file icon and drop on to Exo2Srt.py icon
4> EXO アイコン を Exo2Srt.py アイコン へ D&D

[P.S. Use Exo2Ass.py if you want to output Ass/SSA4.0+ with coordinate info for each object. Use Exo2Ass-NoPOS.py to output ASS without object-specific coordinate info]

5> Edit your srt/ass
5> Srt/assの編集

[Tweaking of vertical text is NECESSARY as the subtitle will appear drifted away from the intended location by a considerable amount. Horizontal text are fine and usually do not requires tweaking. The Quickest way to solve the position shift problem would be changing the "Alignment"(anchor point) of a Style to "5", but the alignment of multi-line text may not be what you want]

===============================

How the ASS is generated

—————————————

1> The first text object on a layer will be analyzed for its formatting— Bold,Italic, Outline, Shadow, Colors, Alignment, text flow (vertical or horizontal), font name, font size and transparency. A new ASS “style”(named as “Actor#”, where # is the layer number) is created according to these settings. (For the style, the margins are set to 0 and wrapping set to “smart wrapping(1)”. For vertical text, an “@” sign will be added in front of the font name and “rotation” will be set to -90)

2> All text objects on a layer are scanned, extracting their content and coordinate (x,y). For each text object, a new “dialogue” event is created. Including the translated coordinate and the text. New lines are replace by “\N”. All text objects on the same layer share the same style. [Implication: Any formatting except the object's location and the text content only needed to be set ONCE on the FIRST text object of a layer]

3> Step 2 is repeated until no more text object is found on the same layer.

4> Switch to next layer, and go back to Step1. Repeat until the end of EXO file.

Improved EXO to Subs Scripts

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The recently released Exo2Srt has been improved. Now a single script can be used for EXO generated from both JP and EN versions of AviUtl.

Two new derived scripts was made to export ASS instead. One recorded positioning info for every object while one doesn’t.

Both scripts are also bilingual.

Note that for Vertical text, the positioning is not that correct… manual adjustment is required.(Probably due to different handling of anchor points…)

Details: EXO2Subs Python Scripts Release

Reading external subtitles into AviUtl

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Currently, no direct support for SRT/ASS subtitle is present in AviUtl (no plugin either). However, one can import Subtitle via AviSynth. The following illustrate the steps to read a subtitle correctly using L-Smash Work as the preferred Import plugin.

If you need to convert AviUtl’s EXO to SRT/ASS, have a look HERE

1> Prepare your script

LoadPlugin("C:\Program Files\K-Lite Codec Pack\Filters\VSFilter.dll")
BlankClip(length=5400, width=1280, height=720, pixel_type="RGB32", fps=30)
TextSub(".\Maintext.srt", charset=65001)
Mask(ShowAlpha().TextSub(".\Maintext.srt", charset=65001))

On Line 1, points to your VSFilter.dll or xy-vsfilter.dll, change the path if necessary. (The sample here refer to the dll that bundled with K-lite Codec pack 32-bit version)
On line 2, keep “RGB32untouched, while other parameters can be changed.
On line 3 and 4, replace “.\Maintext.srt” with your subtitle file’s path. Charset 65001 means UTF-8 (the number is actually Windows’ Codepage, change only if your subtitle file is NOT encoded in UTF-8)

Then save as a .avs file (use ANSI or UTF-8 encoding for best compatibility)

2> Configure L-Smash Works

Img01-LSWMenu0

Img01-LSWMenu1-bitdepth16

IMPORTANT! Change AVS bit-depth from 8 to 16. Otherwise, the whole video will be flipped upside down!

Next, configure L-SMASH’s priority

Img03-PriorityMenu0

Img04-PriorityMenu1

Move L-SMASH Works File Reader to the TOP

3> Create a new project or open an old one

4> Add new Media Object> Video File

5> Select the AVS script file (hint: choose “All file type” in order to make AVS file visible)

6> Check “Import Alpha Channel” to make everything transparent except the subtitle

7> Check result and move on to further editing.

Functional Folders in AviUtl

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There are at least 4 folders missing from the official AviUtl distribution that serve special functions— .\Plugins, .\figure, .\transition and .\script

Folder-Structure

If these folders are non-empty, they may look like these:

Inside .\figure folder

Inside .\figure folder

PNG files in this folder are used in a number of places—

  • [Add media object>Graphics]
  • [Add media object>Custom objects]
  • [Object's dialogue box> Add a filter effect> Mask]
  • [Object's dialogue box> Add a filter effect> Displacement map]
Inside .\script folder

Inside .\script folder

ANM files in this folder (text files encoded in either Shift-JIS or UTF-8), if written correctly, will be available under [Object's dialogue box> Add a filter effect> Animation effect]

Inside .\transition folder

Inside .\transition folder

PNG with alpha channel (i.e. transparency) in this folder are used in a number of places—

  • [Add filter object> Scene change]
  • [Object's dialogue box> Add a filter effect> Wipe]

The official AviUtl distribution have nothing in these folders, so they are simply omitted. However, they are documented in the readme and users should aware of their existence.

 

 


Adding/Removing a filter effect from an object — Step-by-Step

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Though very basic and most(?) people can figure it out on their own, I have been asked more than once on this basic operation. So, here is the guide.

[This guide assumes you are using the Extra Pack 1.20 or later/ Having the "firework" script downloaded from this site and unzipped into the .\script folder AND using the English version of exedit.auf from this site]

Objective: Apply the Firework effect on a Text object containing a big letter ‘O’, check if the effect works and then remove this effect from the text object.
Setting up a project

On launching AviUtl, you should see this panel (if not, on the “Settings” menu, check “Advanced Editing”. If there is no such item, then you have not installed this component or you are using the Japanese version)

AddFilter00

Right Click on the track besides Layer 1

The following should appear

AddFilter01

Left Click on “Create a New Project

The following pop up

AddFilter02

Image size means the Resolution of the video without using resize filter. In pixels: width x height.

The above sample shows the creation of a HD video (1280px X 720px) in 16:9 aspect ratio(i.e. widescreen)

For Frame rate, it is either 25 (PAL) or 30 (NTSC) most of the case. If you do not know what you are doing, just leave it as 30.

For Audio (sampling) rate, it means the sound quality. The default is 44.1kHz, the usual setting in Windows. If you’re creating Music Video and want to focus on audio quality, you may use 48000 (48kHz) or 96000 (96kHz). The higher settings are only meaningful if your audio raw materials have such a higher-than-typical sampling rate.

Click “OK” when finished.


Add a text object

Now we are going to add a text object…

Right Click again on Layer 1′s track

AddFilter03

Mouse over to “New media object

AddFilter04

Left Click on “Text

Other items in the red boxes are those commonly used, but not relevant in this tutorial. I’d suggest you to explore them later on.

AddFilter05

Now you have a text object.

Go ahead and type a big ‘O’ in the area marked by the red box

(Please do not close this section yet! Open up the next section and read on.)


Adding the firework effect

To associate a filter effect on this object, there are two ways
  1. Left click on the Plus button (marked by the blue box above)
  2. Right click on empty/inactive area (marked by the green box above)
After clicking plus button

After clicking plus button

The list of available filters will show up immediately after you click the plus button. Go ahead and click on “Animation effect”.

If you use the second method,

Right-Click menu

Right-Click menu

Then mouse over to “Add a filter effect” and it will give you the same long list as shown in the previous image.

The dialogue box should look like the following after choosing the “Animation effect” item

AddFilter08

The dialogue box is expanded to include extra options for Animation effect (red box).

Animation effect can be temporary disabled by unchecking the box on the top right corner (orange circle). The effect keeps its association with the object however.

A list of available effects can be selected using the drop-down box on bottom-left (blue box)

AddFilter09

Scroll down to the bottom of the list and select the “Firework” effect.

AddFilter10

The buttons changed a bit to reflect the options available for this particular effect.


Tuning parameters

Since the firework effect does not work well on a small object, we are going to enlarge our text.

AddFilter11

Move the indicated slider (red box) to the right.


Check if the effect is working

Now basically everything is set, we need to have a quick check to see if it is working as expected.

AddFilter12

In the Adv. Editing panel, Left click OR Drag around inside the indicated area (red box). It is actually the Timeline above an object.

AddFilter13

If you have been following closely, something firework-like image should be visible in the main window

Removing the firework effect

Now we are going to remove this effect…

AddFilter14

Right-click inside the red box

AddFilter15

Left-click on “Remove filter effect“(Red box).

If you want to play with stacking multiple effects, mouse over to the blue box and select some effects.(A max of 10 effects can be associated with a single object.)

AddFilter16

Now the firework effect is completely dissociated from the text object.

[AviUtl] Advanced Editing (v0.92) Filter Catalogue and Application Note

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There are loads of filters and FX in Advanced Editing, so ANYONE can get lost at first. So I am going to prepare a series of video catalogs for the filters, in several groups, namely:

  • Color Filters – filters that mainly change color, the original shape is retained.
  • Deformation Filters – filters that change shapes
  • Transparency Filters – filters that alter the transparency properties of an object[TODO]
  • Blur and sharpening – There are quite a number of them, so put them together for comparison[TODO]

Others – Anything not included in the above categories, especially those dynamic/animation effects.[TODO]

Application Note – Some filters are tricky to use (e.g. the “Noise” filter). If I know how to use them properly, I may share it here.

——————————————————————————————–

Color Filters

[Downloadable Video with chapter info] 18.1MB,MP4 (←This version fixed an editing miss in the Youtube version for the “Light” filter)
Expand to watch video in HD(Youtube)

Enabling “Fullscreen Mode” is recommended:

 

Deformation Filters

[Downloadable MP4 with built-in chapters] 20MB

Expand to watch video in HD(Youtube)

Enabling “Fullscreen Mode” is recommended:

[AviUtl] Application Note – Mirror

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Recently, someone reported that a filter is not working. Unlike some earlier complains, this is true under certain condition and most users (including me) will likely overlook this issue until running into problem.

The Filter in question: Mirror

Problem: No effect observable when applying to an image of 900px X 900px, regardless parameter tweaking.

Cause: The combined resolution of the source image and the mirror, i.e. 900x1800 or 1800x900, exceeded the “max image size” setting in “System setting” (Note: it does not help to use the “zoom%” parameter in AviUtl. It will still fail.)

AU-maxImgSize

Solutions:

Method 1: Shrink your source image

Method 2: In the above setting box, give the first two text boxes (width and height) some larger value, such as 2048×2048. Then close and restart AviUtl.

[AviUtl] Reading a series of image as a single video file

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There is a “hidden” feature for automating the reading of a series of images and treat them as a single video file, as someone has written about that HERE(Japanese).

Put it simply in English:

  1. Name your images in consecutive numbers and put them in a single folder
  2. Add a “video” object in Adv.Editing
  3. Click the “reference file” button and choose the file with the smallest number
  4. Click OK to finish
  5. Adjust the play speed by tuning the “vPlay” parameter

However, if your images do not occupy the same duration, it may be better to add the images (object) and adjust them individually.

[AviUtl] EN ExtraPack Changelog 1.31

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AviUtl ExtraPack 1.31 Changelog

This version mainly addressed a bug after English localization:

Playback cursor in Adv.Editing panel not in sync with the playback/preview window.

Other minor changes:

  • Added drag-and-drop support for AviSynth script (*.avs) for Advanced Editing.
  • Added more samples in the figure folder.

Bug Details:

In the AUL file, I have named a window as “Preview window”, while in exedit.auf, I have translated the same (hard-coded) Japanese text into “Playback window”. Somehow the cursor in Adv.Editing panel requires these two text to be exactly the same (case sensitive) in order to work. So the bugfix is to change the corresponding text in the AUL.

DOWNLOADS

[AUL Bugfix]
(delete the old AUL file in your AviUtl folder, then copy this file into your Aviutl folder. Re-select language if necessary)
39KB MD5:F862DF5F66C3D51DF46A7ED91D0C5497

[ExtraPack 1.31 with bugfix] 45.5MB

MD5:FD9E3DDDE065DC863C16CD4389FDB68B

[AviUtl] A brief intro to the GUI

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Though most non-retarded human (who can read English) should have no problem which window/panel does what after exploring the application for a few hours. Here is something to help loosen the learning curve.

Just like “A brief history of time”, “brief” doesn’t mean “short” or “unimportant”. Please read carefully and memorize the content, particularly for dummies.

AuInterface-intro01

Starting from the BLUE NUMBERS:

Expand section

1: Main Window

If anything is loaded, it displays the output of the current frame (indicated by sliderand the red line), after all enabled filters has performed their work.

The center of the video has a co-ordinate (0,0,0), and X-value increase to the right while Y-value increase downward. So this is basically your familiar 2D-coordinate learn in maths class just with the Y-axis reversed.

The round bracket in the title bar (1280, 720) is the output resolution. This will change accordingly if you have enabled any resize filters.

The square brackets in the title bar represent the currently active frame and time that the main window is showing. Obviously, the first set of numbers, in integers, are frame numbers [current frame/ total frame]. The second set of numbers in time [hh:mm:ss.ms].

These timestamps can be toggle on/off via [Display> Show timestamp]
An aster  * after the square bracket denote that this is a KEY FRAME;
Toggle:[Display>Note keyframes of source file]
An exclamation ! after the square bracket denote that this frame needs to be re-compressed on output.
Toggle:[Display>Note frames that need to be recompressed]

The word “Default” after the last square bracket represents the active PROFILE. More on profile is available HERE.

2: Audio waveform

Toggle: [Display> Show Audio Waveform]

Show the audio that is going to be exported, as a waveform. A flat-line for a project without any audio data.

3: Timeline Slider

An important place for navigating around the video. Drag the slider around to set the current active frame/time.

Click |> to step one frame forward
Click <| to step one frame backward
Click |← to mark the beginning of selection
Click →| to mark the end of selection
On the keyboard, Press Ctrl+→ to move to next key frame/selection mark
On the keyboard, Press Ctrl+← to move to previous key frame/selection mark

The Blue Area denote the active selection region

4: Playback window/Preview window

Toggle:[Display> Playback window visible]

A simple player for previewing your work. In ExtraPack 1.3.1/ENmod-1.2.0 and later, cursor will also move in sync with the playback in this window.

For RED NUMBERS (Adv. Editing)

Expand section

*: Objects in general

Represented by a horizontal bar (blue/red/green). The left end marks the starting frame/time that the object will be present. The right end marks the final frame/time after which the object cease to exists. The length represent the lifetime of the object.

Currently active object will have a dotted outline around the bar and the corresponding property dialog will be shown.

A Selected object (i.e. when you are holding the left-mouse-button on an object or holding Ctrl-key while left-clicking on multiple objects) will be highlighted (lightened color)

New objects can be added via [Right click on a track> New media object> Image file/Video file/Audio file/Graphic...etc]

You may also drag-and-drop a file on to a track to create an object automatically. The list of file types that support drag-and-drop is defined in exedit.ini.

1: A video (stream) object

This object contains ONLY video(i.e. visual) data and is represented by a blue bar. Even if you point it to a MP4 with sound, this object alone WILL NOT read in the audio data.

This object can also read a sequence of image semi-automatically and it is required for animated GIF to animate.

2: An audio (stream) object

The counterpart of video object. This object is represented by a red bar and contains ONLY audio data. So if you point it to an MP4 video, this object will contain the sound data ONLY.

If you drag-and-drop a video file on to a track, usually a video object AND an audio object will be created simultaneously.

3: An (static) Image object

The usual still image and represented by a blue bar. This object is for still image only, so if you point it to a video file or an animated-GIF, only the First frame will be shown.

4: Frame/Playback cursor

A red vertical line that cut across all tracks and extend to the timeline ruler at the top. It represent which frame or at what time that the main window shall display.

To move this line, either click/drag on the timeline ruler or on any empty part of any track.

Since ExtraPack 1.3.1/ENMod-1.2.0, this cursor will move in sync with the playback window.
To disable this behavior, right-click on an empty area of any track and choose “Preferences” and then uncheck “Sync with the cursor when playing in the playback window”. This way, a green vertical line will be used for indicating playback location while the red line stay still.(The green line will disappear when playback has stopped)

 

5: Title bar

Very similar to the title bar of the main window, but it only show time and frame data and nothing else.

6: Scene name and scene selection button

The word “Root” over there is actually a button. Left-click on it will show a list of scene (Scene1…49), right-click on it allows you to access scene settings (e.g. scene name). The “scene” is actually a way to group objects. To display a “scene” from “root”, add the scene object.

You may utilize scene in the following way:

1> A scene to contain OP
2> A scene to hold the main body of the video
3> A scene to hold the ending staff-roll
4> A scene to hold subtitles and audio data

Then assemble them on Root using scene object. In this way, the Root scene will be less cluttered and possibly use less layers.

Note, like the video object, scene is divided into a scene(video) and scene(audio) objects. Furthermore, the “scene change” effect will not work inside Scene1…49, it only works on “Root“.

7: Timeline magnification

To expand or contract the timeline ruler. If you want to work on single-frame resolution, click on the right end of this strip (becoming all blue). To get an overview of all objects, click on the left half of the strip.

8: Timeline ruler

To assist the placement of object at the correct time points and helps navigate across the video. Can be set to display in frame number or as time unit. (also in “Preferences”)

9: Scroll bar for timeline navigation

The Advanced Editing Panel have limited length and only display part of the timeline a one time. By using this scroll bar or just use the mouse scroll wheel, you can move around the time frame to be viewed.

10: Layer name and layer toggle button

The layer names are actually sitting on buttons. Left-clicking on it can disable a layer so that all objects on this layer will be hidden. Click on it again re-enable the layer.

Right-clicking on it give a menu, one of which let you change the layer’s name.

Every scene contains a maximum of 100 layers.

Note that the layers cannot be drag around and switch order like those in Photoshop or Gimp.

For PURPLE NUMBERS (Property dialog)

Expand section

*: The dialog box can be toggled by Double-clicking on the active object.

1: Title bar

Indicate the object type and its mode (standard or advanced). Advanced drawing mode gives more parameters to play with.

2: Starting frame marker

Indicate when the object start to exists (as frame number). Clicking the << button next to it move the red playback cursor to the start of this object.

3: Object’s segment(s) and midpoints

Display any midpoints and segments if present. You can right-click on this blue bar to open up a menu where you can add and adjust mid-points. (Mid-points are mostly used for tween animation). Left-clicking on this bar will also move the playback cursor.

4: Ending frame marker

Basically the same as “Starting frame marker” but this one is for the end of an object.

5: Object-type switching (left button) and Filter menu (right button)

The “Recycle button” allows you to switch this object to another type, but usually you will use it to switch between “Advanced drawing” mode and “Basic drawing” mode. “Advanced drawing” mode is required for “camera work

The + button will open up the filter menu, allowing you to associate a filter to this object.

A maximum of 10 filters can be associated to the same object.

6: Parameter names and buttons

Again, this column of parameter names are actually buttons. Left-clicking on it give you the options to “animate” this parameter over time.

If you select anything other than “No movement”, the slider on the right side will be enabled.

The parameter names may look weird with a lot of abbreviation. This is because this little button cannot be enlarged and show up to 10 alphabets.

Here are some meanings of common parameters:

(Assuming the object’s center has the co-ordinate (x,y,z) )

X: =x (horizontal)

Y: =y (vertical)

Z: =z (depth)

Zoom%: = magnification

Clearness: = transparency

vDisplay: = Display speed

 

7: Initial/Default values

You can adjust the value for the parameter on the same row by dragging this slider.

You may also left-click on the adjacent number, then type in a number directly. This method is useful when you want a value that is beyond the range the slider can  provide.

You may also hold the left mouse button over the value, then drag left or right to change the value. This provide a finer control than using the slider.

8: Final values

As mentioned in section 6 above, you can animate a parameter if you choose anything other than “no movement” after left-clicking on a parameter name. Once chosen, this right slider will no longer grey-out and becomes available for change.

This slider can then be used to set the final state for the parameter on the same row.

For example, a 10-second object has the following setting:

I——— 0.0   Clearness 100.0 ———|

So this object will change its transparency from 0.0 to 100 over the course of 10 seconds.

These settings are also available for mid-points, so an object can have complicated animation.

9: File selection button

Some objects need to refer to an external file in order to show something. So click on this button and then choose your file.

 

 

[AviUtl] QSVEnc in English – A GUI encoding plugin using Intel QuickSync

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“拡張QSVEnc” is included in previous versions of ExtraPacks but not yet translated due to fast version change from the author.

Now, with the version getting stable (now at 1.11v3), I have edit the source and recompiled it into an English GUI.(A real PIA to build this… :-( )

This plugin is somewhat demanding in requirements… please beware.

REQUIREMENT

  • Intel iCore series CPU (i3, i5, i7)
  • A motherboard using P67 chipset or newer
  • Win7 or newer (XP users… forget this.)
  • The Intel Graphics Chipset should be made active – either set as the primary display adapter or enabled via “headless mode” on multi-display adapter system (with Z68 chipset or later.).
  • .NET Framework 4.5
  • DirectX11
  • AviUtl ExtraPack 1.2 (or later) OR Intel Media SDK(if not using the ExtraPack)

INSTALLATION

  1. DOWNLOAD the archive
  2. If you have created custom profile before, backup the files in the folder .\Plugins\QSVEnc_stg
  3. Extract the content from the folder “AdvQSVEnc-1.11v3-EN” to the “Plugins” folder in AviUtl. Overwrite all files and folders.
  4. Start AviUtl, go to [Settings> Compression settings>Plugin Export Settings], check if the item “Adv. QSV Export” is in the list.
  5. [Extra] If you are not using the extra pack, please open the setting menu and set the paths for the encoder and muxers.

USAGE NOTE

The plugin seems to support Hasewell CPU, but I don’t have one and therefore cannot confirm if those features work.

The plugin comes with a few filters for – deinterlacing, resizing, denoise and sharpening. Use them if you prefer speed over quality.

Tested on my Core-i7 i2600K and works in CQP, VBR and Auto-VBR (AVBR)

For users unfamiliar with encoding, I’d suggest using AVBR or VBR. Make sure you have explored the “Profile” Menu at the top of the setting dialog.


[AviUtl] AMD’s VCE Encoding Plugin in English

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To be fair to AMD, here is the encoder using AMD’s hardware acceleration.(VCEEnc)

REQUIREMENT

  • .NET Framework 4.0
  • Vista or later
  • DirectX11
  • AMD Radeon 7XXX or later/ APU Trinity (2nd gen APU)or later

INSTALLATION

  1. DOWNLOAD the archive
  2. Copy all the files inside the folder “VCEEnc-EN” to the “Plugins” folder of AviUtl

 

ATTENTION

Since I do not have a recent AMD rig, I cannot test the encoding part. All I can tell is that the plugin runs and the menu works. Don’t be surprised if it hangs during encoding.

[AviUtl]Non-local means Denoise filter with GPU acceleration

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This is a powerful, yet not very difficult to use denoise filter. (using Non-local means algorithm)

Huge performance boost if you have a good graphics card. (P.S. beware of video chipset overheating for prolonged operation!)

[DOWNLOAD]

———————————————

nodchip氏作のNL-Meansフィルタの改造版です。
English-translated by Maverick Tse.

■Original Codebase
AviUtl NL-Means filter by nodchip
http://kishibe.dyndns.tv/ (←missing file)

■Usage
Extract and Copy NL-Mean.auf into the .\Plugins folder of AviUtl.

・LuSpace(Luma-space)
・CoSpace(Color-difference space)
The area of pixels to be used in analysis.(spatial)
Recommend: 1-2

・LuTime
・CoTime
The area of pixels to be used in analysis.(temporal)
Recommend: 0-1

・LuVar
・CoVar
Somewhat analogous to “Strength”
A smaller value tends to leave noise untouched;
A large value tends to blur the image.
Default: 40

・Adapter
Desginate the GPU for handling the denoise process, when there are more than 1 GPU available.

・Protection
A large value tends to protect the low-frequency components.
Use 0 to skip low-freq. protection (Same as the old NL-Means)
Recommend: 40-60 for medium noise.

・Use UpdateSurface
Change the way for how data is transfered from system memory to video memory.
Processing speed may vary by this setting(which one is faster depends on individual PC)

When CoSpace and CoTime are set to 0, analysis on color-difference will be skipped and become faster.

■Requirement
・SSE2 capable CPU
・Microsoft Visual C++ 2010 SP1Redistribution Package

http://www.microsoft.com/downloads/details.aspx?familyid=C32F406A-F8FC-4164-B6EB-5328B8578F03&displaylang=ja

・Video card/chipset supports Video Shader (Pixel shader) 3.0

■免責/Disclaimer
本プラグインを使用したことによって生じたいかなる損害についても、作者は一切の責任を負いません。 The author will not be responsible for any damage arise from the use of this plugin.
不具合等の報告があれば出来るだけ対応はしますが、その義務は負わないものとします。

■Original and Source(JP)
http://nilposoft.info/

[AviUtl] Delogo plugin

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[DOWNLOAD]
213KB/MD5: B9126CF7752224AB528B7FD776B3E6C2

DelogoBefore

Sample: Original

DelogoAfter

Sample: After delogo (Threshold=100)

———————————————————————–
Transparent logo filter plugin ver0.13
Logo analysis plugin
by MakKi
(Translated by Maverick Tse, 23rd Dec, 2013)
———————————————————————–

[Function]
Remove semi-transparent logo.
This plug-in does not work by blurring.

[Installation]
Copy the two auf and the ldp files into the .\Plugins folder of AviUtl.
Launch AviUtl. A dialog will popup asking for a ldp file. Select the one you have just copied.
(The plugin will only ask for the ldp file once after installation, unless the file goes missing)

[Usage]

Part 1: Logo analysis
=======================
1> Have a video file ready, for optimal result,
— select an anime broadcast from a TV station
— OR any broadcast with frequent occurance that the TV logo appear against a uniform background.
— having at least 5 minutes with motion.
Cut away sections where the logo is nearly invisible or does not exists.
Conduct deinterlacing and denoise if necessary. (delogo should be a downstream operation in editing.)

2> Load the video into AviUtl
3> Open up the following setting dialogs [Settings>...]
Logo analysis
Transparent logo
4> Tick the check box on the top right corner of Logo analysis dialog.
5> Set “Width” and “Height” to a positive number
6> Adjust “Pos-X” (horizontal) and “Pos-Y” (vertical) so that the top left corner of the little square match the top left corner of the logo.
7> Adjust “Width” and “Height” again to enclose the whole logo within the box.
8> Adjust “Threshold
— For inconsipicous logo, the default 40 or even lower will be fine.
— For bulky logo, a value >100 may be required.
9> Click on the analysis button at the bottom to start the analysis
10> If no error or warning is given, in the result dialog, give this logo a name. Save it, and click on “Send“.
Then “Close”.

Part 2: Logo removal
=======================
1> Using the same video or a clip from the same TV station, at the same video resolution and after the performing
all the processing as for the clip in Part 1(e.g. deinterlacing/denoising, etc.), load it/append it into AviUtl.
2> In the Transparent Delogo dialog, tick the top-right checkbox, while uncheck the same box in the Logo analysis dialog.
3> Ensure that “Delogo mode” is selected.
4> Adjust “Opacity” to your taste. Usually a value from 120 to 130 will do. If none of the setting seems satisfactory, you may need to re-run Part 1 with a higher “Threshold”.
5> Encode the final video to Avi/MP4/MKV
[File> Export AVI](for AVI) OR [File> Export with Plugin>(x264/QSV/VCE/x265)] (for H264 types)
6> Apply further blur or further processing using AviUtl/other software if necessary.

Note: Applying delogo on a frame with no obvious logo will have the opposite effect. Use the “Profile” function or split the video in chunks.

 

[AviUtl] Ringing Canceller plugin

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[Download]

37.5KB
MD5: 33B36A72681D7093F22BBAC4A89909F7

———————————————————————–
RingingCanceller  version 0.01 by G N B
———————————————————————–

- Preface -

Ringing is the appearance of duplicated lines around edges of high contrast (An artifact caused by poor encoding and up-scaling). This filter attempts to alleviate this problem.

Slight burring will occur for some lines.

※This plugin only works when horizontal resolution >=640px

- Installation -

Just place the auf file into the .\Plugins folder

- Descriptions -
◇”RingFrq”
Central frequency for ring removal.

◇”RingFw”
Frequency width. A larger value cause more blurring.

◇”RingLv”
A threshold value.
A larger value cause stronger ring removal but also blur more.

- Disclaimer -

This program is freeware.
The author (and modder) will not be responsible for any damage arising from the use of this software.

- History -

2003/06/29    0.01α1    ・Made into a single-purpose plugin.
2003/08/10    0.01    ・formal release for 0.01α1

***GNB/KFR05444@nifty.ne.jp***
(translated by Maverick Tse: http://mavericktse.is-a-geek.com/wordpress/)

[AviUtl] ImasUncaption – Subtitle removal plugin

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[DOWNLOAD]

15.9KB
MD5: 5B1B87186982A9DA1D9AD50E0DF2A731

Original

Original

After subtitle removal

After subtitle removal(No blurring applied)

 

—————————————————————————————————————————-

ImasUncaption subtitle remover plugin v0.81c by BongoreP (ぼんごれP)
2nd Aug 2008

Translated by Maverick Tse (23 Dec 2013)
=====================================================================

Intro
======
This is a plugin to make hard-coded subtitles look less conspicuous, using edge detection, interpolation and blurring(blurring can be opted out).

Installation
==============
Copy ImasUncaption.auf into the .\Plugins folder of AviUtl.
(Just delete this file for uninstall)

Basic operation
==================
1> Load your video into AviUtl. Move to a frame where subtitle appears.
2> Open up the setting dialog from [Settings>Imas Uncaption...]
3> Enable the filter by ticking the checkbox on the top-right corner.
4> Tick the checkboxes for “Visualize effective area” and “Set effective area by mouse“.
5> Set the Width and Height sliders to some positive value, so that a grey rectangle appear on the top left corner of the video.
6> On the main window, click on the center of subtitle.
7> Adjusting StartX, align the left edge of the CENTER grey box just to the left of the first character.
8> Adjusting StartY, align the top edge of the CENTER grey box just above the top of the tallest character.
9> Set Height, so that the dark grey box can cover all subtitle text in the vertical direction.
10> Set Width, so that the dark grey box can cover the LONGEST subtitle in the video.
11> Uncheck “Visualize effective area”
12> Tick “Chroma analysis” and “Remove subtitle”. If your want blurring, also check “Blur detected edge”.
13> A preview of the subtitle-removal effect should be showing in the main window. Adjust sensitivity and ChromaTh (set the Blur slider also if you want blurring) to the best settings you could achieve.
14> Preview the video or encode the video to AVI/MP4/MKV

Advanced operation — Setting for individual subtitle
==========================================================
Using the basic operation, this plugin will analysis the same area throughout the length of the video.
However, it is possible to vary the length of processing area (manually) to match each subtitle.

1) Following Basic Operation, working on the FIRST frame with subtitle, up to step 10.(Yet, the width just need to fit this particular line of subtitle.)
2) Click on “Set boundary” once.
3) Move to the frame where this line of subtitle JUST disappeared.
4) Uncheck “Chroma analysis”, “Remove subtitle” and the two “Blur” options.
5) Click on “Set boundary”
6) Move to the start of the next subtitle, set the size of the grey box to match the new line, then go back to step (2). Repeat for the remaining lines.

7) Just before preview or encoding,
Uncheck “Visualize effective area” and “Visualize pixels to be processed”;
TickFollow boundary setting“,”Chroma analysis”, “Remove subtitle”, and optionally for the two “Blur” options.

8) Proceed to preview or encoding

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