The aup project file is a binary file, so it is not a good idea to modify it by hand. So how do you distribute a project that use external files?
One way is to utilize EXO object file, but that confines to objects in a single scene.
To really share a project:
1> Distribute your aup with all external files in the same folder
2>(Optional) Tell users to check that the “Preference” dialog of the NLE panel have the option “Read from the project path when the location of the file has changed” enabled.
Note that the project file contains may contains some personal settings, such as file path and codec settings. Advised to first save your project and all necessary files in some common folder, such as D: , before distributing.
Custom Scripts and Plugins still have to be placed in the right folders if any is used. Scripts and plugins that dumped into the project folder will not work.